Tag Archive for 'ars'

Surface

As those of you computer geeks already know, Microsoft announced its Surface product, a computer that allows touch interfaces similar to the technology used by the Pre-Crime Bureau in the movie adaptation of Minority Report. At its core, Surface is nothing more than a high-end computer, a rear projection screen and five near-infrared cameras to detect input, all running Vista with the Surface software on top.

While the input method is innovative, I saw a video of multi-touch interfaces demonstrated last year. It’s great-looking technology, and it can have many useful applications, but are we ready for such an enormous paradigm shift? For example, it’s been more than twenty years since GUIs have been standard on computers, but I still find myself occasionally aching for a command prompt to quickly get things done (thank you, Cygwin) when a point-and-click interface just won’t do. Are you ready to drop the keyboard and mouse to use your fingertips to navigate around a computer?

Joost invites from Ars Technica

JoostJoost invites are available for a short time at Ars Technica.

"What’s Joost?", you ask? From the Joost website:

Joost is a new way of watching TV on the internet. With Joost, you get all the things you love about TV, including a high-quality full-screen picture, hundreds of full-length shows and easy channel-flipping.

I’m not even sure if Joost is any good, but I got my free invite so I can check it out. Get them while you can!

Misunderstood youth

Dr. Thiele comments on an Ars article regarding the gaming and violence connection. He sees the Ars article as the first of many articles fighting back against the "violent" label attached to video games.

Another thing to consider is that rarely have I found that those that label games as "violent" have actually spent any time playing those games. Rather, they see an ad for the game or hear about it loosely from someone else, and then they make their proclamation without any first-hand knowledge. They sensationalize their cause without any proof to support it.

It is very similar to those who call for the banning of books. For example, District 214 board member Leslie Pinney requested to have several books banned despite admitting to having not read them in their entirety. Thankfully, Board President William Dussling and the remainder of the board voted against the ban. Similarly, it is going to require individuals knowledgeable about video games to stand up against those who wish to blindly blame video games for the violence in today’s world.

Personally, as I have grown older, I have observed that society is no different today than it was fifty years ago, or even 2,000 years ago. Violence existed then, just as it does now. However, we are more exposed to violence now just because of the availability of news reports that both sensationalize violence and desensitize us to it.

While easy, it is inappropriate to blame just video games or movies or other pop culture for producing more violent youth. Some of the responsibility must be shared by the parents. Youth exposure to violence is inevitable, but it can be moderated. If you don’t want your kids playing violent video games, don’t buy them. If you are concerned about your kids playing violent video outside of the house, talk to them. So much energy is could be saved just by talking to your kids. We don’t need censorship. We don’t need legislation. We don’t need a small group of individuals with their own hidden agenda trying to spread FUD about video games, movies, music, etc. We just need to communicate.

I want one of each

I didn’t get a chance to watch any video of the MacWorld Keynote by Steve Jobs, but I have had a chance to take a look at the coverage of the event that Jacqui has done for Ars. Two of the big things Jobs announced were the iPhone and Apple TV. Perhaps it’s the fanboy in me, but I want one of each.

You can read more about both products at Apple’s web site, or at any of the many tech sites covering MacWorld. I’ll post links later, when real life gets out of the way.